A Crash Bandicoot concept created by Mikaël Morin-Hamelin :https://www.artstation.com/artwork/WKg63X
I saw the concept and wanted to have a bash at creating a functional asset whilst also practicing with new tools such as Marmoset and Substance Painter. I dabbled with 3D Coat, but i couldn't get it working with my drawing tablet and so i put it to the side for now. I've learned A LOT whilst creating this model, and i'm glad i took my time with it because at the end of the day i'm quite chuffed with the progress made from my last exported asset, that being the Godzilla.
If i make as much progress with my next sculpt, i'll be a happy bunny, and next time i think i'll use material ID's to make my life in Substance Painter significantly easier. I've also been arguing with myself about whether to stick with Quad's or Tri's. But, i figured i'd stick to quads, and triangulate them when i need to.
Anyway, In conclusion, i hope Mikaël likes the model! And i wanna thank them for the opportunity to learn from their art